Wednesday, April 20, 2011

4-20 update

Thought I would post this... it's still not done, I need to finish some textures and possibly some scripts, but I needed to get it to the programmers so they can do their magic.

Thursday, April 7, 2011

Fort Polio is updated...

So, I haven't written my Art History paper, which is due in three hours. I haven't been to my science class in a week. And I went to bed at 4:00am... only to get up at 6:45...

But I have now applied to the internship.

www.amshayes.com

If you have anything bad to say... please let me just recuperate before saying it. That is unless I've mis-spelled my name or something easy to fix like that.

Now I'm gonna get ready for the BFA review. Weeeeeeeeeeeeeeeeeeeeeeeee!

Tuesday, April 5, 2011

update 2

The last video didn't work... sorry.

This video has some messed up lighting. I'm still working on that, but I've added quite a bit today... The ship texture isn't finished, which I'm sure you can tell.... Be kind about the animation cuz I modeled, textured, rigged, and animated that thing in two hours.

Added a few screenies. Still messing with the lighting.

4-5 Update

Ok... I know I haven't fixed all the lighting issues... BUT I added some triggered events.

Feedback again... just anything you can think of. I think this will still go up on my portfolio is a work in progress... but I want it as polished as possible.

I think sometimes the particle effects are too obscuring... maybe turn the opacity down a bit?

Oh... and I was a bit more aware of the soundtrack this time. ;)

I also need to point out that the frame rate is actually around 90-120 when I'm not recording with fraps.

Sunday, April 3, 2011

4-3 Update

Ok... after a few lighting passes... ok... like 10 lighting passes. And a super special thanks to Nate for some perfect particle effects I have gotten to this point.

I still need to do a number of things... but I think it is coming along fairly well... if I get the internship at Disney it will be because of this... and I still have a few days worth of work on it.


So... feedback? Colors? Do you like the colors of the crystals? What about the two different blues? How about the lighting and coloring I've tried to put in? Does the level color flow well? Is there anything distracting or really out of place? Is it bright enough? What is missing? What just doesn't work? Should I just start all over?


Thanks for all the help.

Friday, April 1, 2011

Crystal Tests

Could you guys please give me some feedback on these? I'm trying out different shaders and trying to make things look cool... I'm having some issues with the self illumination shaders... I think it is because they don't actually emit light unless you bake the lightmaps in the pro version. Which I plan to do next week, but until then I'm kinda guessing on how this will work out.

Anyways. I have one set of crystals on self illumination, with no spec map because it seems to kill fps more to use it with a spec map... and then the other shot is using an additive shader. It looks cool but I loose color and substance... but gain light.

Any feedback would be great. Right now I'm trying to figure out if it will look ok to mix them and have some of the larger crystals be self illum and the smaller ones be additive.

I also plan to do this in orange/yellow/green/purple to see how I can increase the color/lighting in the level.



Thanks!

I'm adding a few more of the styles mixed