Ok, the lightmap bake worked...
I still have a number of things to do on this.... ok who am I kidding... I have to stay up for the next four days straight to work on this.... :'[
Tuesday, March 29, 2011
Update 3-29
Ok... So I have some video today, and will hopefully have more video when I get home if the lights baked out properly.
I met with the programmers yesterday, and they are excited to get things moving along. I'll be meeting with them every Monday morning. I made some small assets for them to get going on. Just some missiles and I gave them the arena map which is shown in the video.
I'm working really hard on the snow canyon fly-through as I need that up on my portfolio so I can apply to the Disney internship. So, I'm prolly not gonna sleep much this next week as I need to have my application in early next week.
Here is the small multiplayer arena map I'm working on. It isn't all that impressive... and this particular model export had some reversed normals :/
I met with the programmers yesterday, and they are excited to get things moving along. I'll be meeting with them every Monday morning. I made some small assets for them to get going on. Just some missiles and I gave them the arena map which is shown in the video.
I'm working really hard on the snow canyon fly-through as I need that up on my portfolio so I can apply to the Disney internship. So, I'm prolly not gonna sleep much this next week as I need to have my application in early next week.
Here is the small multiplayer arena map I'm working on. It isn't all that impressive... and this particular model export had some reversed normals :/
Tuesday, March 22, 2011
3-22 Happy Update
Soooooooooooooooo.... Alan just called me and his back is still having a lot of issues... He'll be going to the doctor for some injections tomorrow, and possibly surgery if the injections don't work. In light of this new information he has canceled the presentation on Thursday. So... I'm off the hook as it were.
Can't you just feel the stress melting away.
Can't you just feel the stress melting away.
3-22 Update
Ok... still no fly-through today. BUT it's certainly not because I haven't been working on it. I think I've worked on this for close to 40 hours over the last week... lots of modeling lots of failed textures and props. I just have to have it super cool looking for Thursday... I hope.
Speaking of which... if everybody could get me any concept pieces they've done, or screenshots, or really anything pertaining to this project I could use in a presentation that would be great. I know a lot of it is on this blog which is cool... I'll grab what I can off of here.
Here are some quick shots from maya... please keep in mind it looks a ton better when lit in the engine.
Speaking of which... if everybody could get me any concept pieces they've done, or screenshots, or really anything pertaining to this project I could use in a presentation that would be great. I know a lot of it is on this blog which is cool... I'll grab what I can off of here.
Here are some quick shots from maya... please keep in mind it looks a ton better when lit in the engine.
Friday, March 18, 2011
Meeting with Programmers
I met with the programmers this morning and gave them a fairly empty project folder. I included some design documentation, and some links. They said they will have a design document, as far as what they plan on implementing done by Monday.
I have been given a lot to do for work this week, so I won't have a new video of my level today, but I will have a really good one by next Tuesday because I need to be able to show it off by next Thursday at Alan's art show.
Here is the link to the project folder if anybody wants it.
https://bft.usu.edu/fg6ds
I have been given a lot to do for work this week, so I won't have a new video of my level today, but I will have a really good one by next Tuesday because I need to be able to show it off by next Thursday at Alan's art show.
Here is the link to the project folder if anybody wants it.
https://bft.usu.edu/fg6ds
Tuesday, March 15, 2011
3-15 Update
I spent a lot of time over the break modeling and texturing on the level. I don't have time today to export from maya and get it into the engine, so I don't have any media updates. I'll get something Wednesday I hope, if not I'll post the a video on Friday.
I'm expecting that the programmers will want to meet this week sometime. We'll see what happens then.
I'm almost done texturing out the track I had... That will be done this week, and a simple layout for an arena level if that is the way the programmers want to go...
I'm expecting that the programmers will want to meet this week sometime. We'll see what happens then.
I'm almost done texturing out the track I had... That will be done this week, and a simple layout for an arena level if that is the way the programmers want to go...
Tuesday, March 1, 2011
3-1 Update Andrew Hayes
Well, it's been a while and I can't say that I'm super happy about where I'm at with this project, but I'm getting more textures done. I spent some time this last week texturing, and modeling a bit... unfortunately I didn't have too many things turn out.
I think I've done 20 or so textures, some using Nate's stuff as a base to work from... And right now I'm applying them to chunks in maya to see how things will work together.
My wife has told me I need to stop being a perfectionist and just get it done... so I guess that's what I'm trying to do.
This week we are supposed to meet with the programmers again, so I have some things to prepare for that, and I WILL have a textured iteration of whatever it is we are making done by the end of next week. I'm just going to use the textures I currently have and finish things up with those, if I need to go back afterwards to change them then I can. I haven't touched the actual fly-through because I'm wanting to hear back on how many programmers we will be working with, because that may dictate exactly what we are able to get done this semester.
I think I've done 20 or so textures, some using Nate's stuff as a base to work from... And right now I'm applying them to chunks in maya to see how things will work together.
My wife has told me I need to stop being a perfectionist and just get it done... so I guess that's what I'm trying to do.
This week we are supposed to meet with the programmers again, so I have some things to prepare for that, and I WILL have a textured iteration of whatever it is we are making done by the end of next week. I'm just going to use the textures I currently have and finish things up with those, if I need to go back afterwards to change them then I can. I haven't touched the actual fly-through because I'm wanting to hear back on how many programmers we will be working with, because that may dictate exactly what we are able to get done this semester.
Main Menu progress, Options screens coming soon...
Here are a couple shots of what I've been working on when I'm not typing up history and English papers... Main menu's coming along pretty nicely, going to play around a bit more with some of the textures, light effects and the color scheme, but the basic layout is about right, I think. First screen is some of the isolated assets, second screen is the assets implemented into a front-end concept for the project. The idea is to have a looping gameplay reel, either continuous footage or a cut & edited gameplay highlight reel. If not that, I'll think of something else.


Of course, feedback is encouraged. Creating anything without feedback generally results in something less than what it could be. Tear it down, if you'd like, I could use some input. I haven't had as much time to work on it as I would like, but I'm getting as much as possible done, running myself through more tutorials and researching various styles all the while. The shapes and font are in keeping with the theme I set up with the start menu posted previously, but obviously the color scheme is quite a departure. That can be worked with and tweaked as time goes by. We'll see what works best when we've got a little color in the 3D world. :)
See you all tomorrow - or later today, I suppose. I'm having a blast with the project when I can get to it! Looking forward to continuing work. I want my first UI project to be a doozy when it's done. :)


Of course, feedback is encouraged. Creating anything without feedback generally results in something less than what it could be. Tear it down, if you'd like, I could use some input. I haven't had as much time to work on it as I would like, but I'm getting as much as possible done, running myself through more tutorials and researching various styles all the while. The shapes and font are in keeping with the theme I set up with the start menu posted previously, but obviously the color scheme is quite a departure. That can be worked with and tweaked as time goes by. We'll see what works best when we've got a little color in the 3D world. :)
See you all tomorrow - or later today, I suppose. I'm having a blast with the project when I can get to it! Looking forward to continuing work. I want my first UI project to be a doozy when it's done. :)
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