Saturday, October 16, 2010

I've been working on the controls a bit more. I think they are more responsive than they were.  I was also able to up the frame rate a ton, while still keeping the lights in the scene. And I made the controls more responsive even when the frame rate is around 30 fps.

Collisions are better, although I think I could tweak it more. And the camera now has a collision applied to it so it won't be able to clip out of the tubes. But there are some drawbacks to it I'll need to fix.

Unity also has a built in lightmap creator, so baking lightmaps is super easy, and can be done while still editing. I've also learned how to occlude stuff... so I think many of the basic things we will need for long tracks are almost in place.

Here is a really basic video, in it you will be able to see how the lightmapping has worked. This runs around 500 fps on my desktop.






By Tuesday I should have some basic guns on the ship to test out, and maybe something on the test track to blow up.

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