Friday, April 1, 2011

Crystal Tests

Could you guys please give me some feedback on these? I'm trying out different shaders and trying to make things look cool... I'm having some issues with the self illumination shaders... I think it is because they don't actually emit light unless you bake the lightmaps in the pro version. Which I plan to do next week, but until then I'm kinda guessing on how this will work out.

Anyways. I have one set of crystals on self illumination, with no spec map because it seems to kill fps more to use it with a spec map... and then the other shot is using an additive shader. It looks cool but I loose color and substance... but gain light.

Any feedback would be great. Right now I'm trying to figure out if it will look ok to mix them and have some of the larger crystals be self illum and the smaller ones be additive.

I also plan to do this in orange/yellow/green/purple to see how I can increase the color/lighting in the level.



Thanks!

I'm adding a few more of the styles mixed


1 comment:

  1. If you cannot get the lightmaps baked in time to add light emission from the self illumination shader, I would go with the mixed. I prefer the mix with the largest crystals having more detail (so self-illumination) and the smaller crystals having the additive shader. Both seem to emit similar amounts of light to the scene and yet the larger crystal having more detail, has greater impact.

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