The start screen I was working on is coming along, I can post a screen of that one.

Main menu screen is being designed to be displayed over a 30-60 second looping gameplay reel, I hope that's possible. If not, it'll be easy enough to alter.
Also, I've spoken with Rhaelene about possibly lightening the palette for the UI to better match the game's, as Andrew has a specific dev studio in mind to which he's hoping to present his portfolio. We can talk more about that today in class, and I'll make sure I'm using a color scheme that fits right in with what Nate and Andrew are working on.
The next few days I'll be focusing on getting a full workup of the in-game HUD finished so that the programmers can give feedback on Friday.
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