Tuesday, February 8, 2011

UI Update...

Not a ton to update today, as most of what I've done over the weekend isn't yet ready to be shown. I've been gathering resources such as typefaces and patterns and using them to do some experimental work on the overall visual theme of the UI.

The start screen I was working on is coming along, I can post a screen of that one.



Main menu screen is being designed to be displayed over a 30-60 second looping gameplay reel, I hope that's possible. If not, it'll be easy enough to alter.

Also, I've spoken with Rhaelene about possibly lightening the palette for the UI to better match the game's, as Andrew has a specific dev studio in mind to which he's hoping to present his portfolio. We can talk more about that today in class, and I'll make sure I'm using a color scheme that fits right in with what Nate and Andrew are working on.

The next few days I'll be focusing on getting a full workup of the in-game HUD finished so that the programmers can give feedback on Friday.

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